Minggu, 28 April 2019

Smathium

Smathium is a blockchain-based loyalty platform aiming to solve the key challenges facing traditional loyalty programs. A decentralized Application (dApp) where all businesses can create their own loyalty reward programs powered by a single token. A single united loyalty point system in small on/off-line retails around the globe involving everyday life. Cafe, restaurants, grocery store, and even shopping mall. Smathium aims to bridge various brands by building a multi-business loyalty reward platform that is open to all types of businesses. As a unified medium of exchange between users and brands, Smathium token can be used for transactions across all businesses registered on our platform and can be traded in exchanges. Moreover, Smathium is creating an additional feature where brands can connect their existing loyalty programs to a blockchain network.

Problem of Loyalty Program

  • Closed Structure
  • Customers cannot not use
  • The rewards they have received at other brands
  • Insufficient Rewards
  • Rewards provided are insufficient and
  • Do not attract interest from customers.
  • Lack of Differentiation
  • Reward programs without differentiation
  • Makes customers leave.

TOKEN ECONOMY

Token symbol: SMT
Tpe: ERC20
Total supply: 10 Billion SMT
PreICO price: 1 SMT = 0.003 USD
Price in ICO: 0.0060 USD
Average price: 0.01 USD
ROI: 66.67%
BONUS pre-ICO: 50% discount
ICO as IEO: 10% discount
Tokens for sale: 4,000,000,000
Min. investment: 10 USD
Accepting: ETH, TrueUSD, USD Coin, Paxos Standard, Dai
Distributed in ICO: 40%

Token Distribution

Smathium Team:

Changgyeom Kim -Planning Manager
Byungjin Kim -General Manager
Jaejon Kim -Project Manager
Mihee Park -Financial Manager
Joseph Hyun -Team Lead Manager
Jee Ju -Chief Blockchain officer
Hyun Jung Choi -R&D Manager
Byung Jin Choi -Legal manager
Jongkyung Park -System Security
Seungjae Shin -General Manager

ADVISORS

Eun Suk Lee Project Advisor
Doo Yong Jung Project Advisor
Jonathan Hong Technical Advisor
Hsiao Yun Fang Project Advisor
Ki Won Kwon Project Advisor
Hwanho Lee Project Manager
Nathan Kisung Hong Project Advisor

Roadmap

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More: Informations:




FLETA

When people talk about the burning issues in the crypto ecosystem, they usually bring up two topics repeatedly:
  • Scalability.
  • Interoperability.
The scalability issue has been discussed at length before, so today, we are going to focus on interoperability.

What is Interoperability and why do we need it?

In simple terms, interoperability is the ability of systems or software to exchange and make use of information among themselves. Interoperability has long been considered the hallmark of existing computer systems. Eg. You can open the same Microsoft Windows file on both Windows and Mac. Imagine how inconvenient it would have been if you were not allowed to do so.

Interoperability in the blockchain space

Let’s look at the state of the current ecosystem. We have a myriad of different blockchains out there. However, all these blockchains have formed decentralized silos within their own ecosystems. Eg. Suppose Alice has Ether and Bob has Bitcoin Cash, it is tough hard for them to transact with each other unless they go through an exchange. Similarly, it is near impossible for two Dapps belonging to two different platforms, say Ethereum and EOS, to interact with each other.
So, if we were to quantify everything, why is it essential for the blockchain space to attain interoperability?
  • Interoperability between different blockchain systems will create true decentralization and proper flow of tokens and data.
  • You can observe and access information across various blockchain systems without interoperability.
  • Will promote the development of more cross-chain projects and open up a whole new array of possibilities for innovation.
  • Interoperability will also reduce exposure to centralized entities. As we have said before, the most common way for two tokens to interact with each other is through an exchange. Since a vast majority of exchanges are centralized, they become automatically vulnerable.
  • Interoperability will also be critical in enriching a Dapp’s ecosystem with diverse functionality. Imagine a Dapp that can utilize the best functions of multiple smart contract platforms to leverage the best possible results.
Now that we know why interoperability is important, let’s move on to the next point. How exactly do we implement interoperability?

What is a Gateway?

When it comes to telecommunications, a gateway is a piece of networking hardware that allows data to flow from one discrete network to another. What separates gateways from routers or switches is that they communicate using more than one protocol and can operate at any of the seven layers of the open systems interconnection model (OSI).

So what is a blockchain gateway?

A blockchain gateway is a software/node/platform which allows for the integrations of multiple blockchain networks. Think of them as a portal that will enable users to transition from one platform to another seamlessly. Because they serve such a critical function, the gateway needs to have high scalability, availability, robustness, manageability, and low latency.
Along with this, there is one more area where gateways can be extremely helpful.

Mainnet Swaps

Many projects usually start out on a platform like Ethereum or Neo to use their token standards or as a way to gather funds, and to generate interest. When their mainnet is ready, they need to migrate their tokens from the existing platform to their new network. In the process, they need to move their existing tokens as well. This can be a precarious process and the time and money expenses are usually high.

FLETA Gateway System

FLETA provides a gateway system which users and projects can use to experience a seamless transition between various networks. FLETA’s novel proof-of-formulator consensus mechanism ensures that the system is scalable, has low latency, and high availability. FLETA’s gateway system will allow projects to use FLETA’s service chain which is both faster and cheaper. This gateway system will allow projects to stay in their mainnet while still using the original ERC-20 token for exchange purposes. This helps negate any risk that may come along with the token migration process. Plus, projects have the freedom to set the transactions for free so that users can use the chain without any expenses.

Conclusion

FLETA’s gateway system has been built to ensure interoperability between projects and to aid others during their mainnet swap. FLETA believes that this functionality will bring great utility into the blockchain. Seeing how scalability and interoperability are both significant needs of the hour, it is not hard to see why not.

PBET

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The world of entertainment has long been one of the most profitable destinations in the world. After people finally stopped fighting and calmed in their daily tasks, noticed, that life goes on in some gray colors, so mix it up with a fresh existence came entertainment. The category of entertainment can include a fairly large number of actions, ranging from sports games, ending with various amusement parks, games on machines and casinos. Oddly enough, but for many centuries people have always been famous for their genuine interest in gambling. And what is most interesting this passion has survived to this day. This is symbolized by the large number of entertainment venues and the entertainment industry itself, which annually increases by an average of about 20% and is estimated at over 80 billion dollars a year.
Problems
Of course, as in any field of activity in addition to the positive side there is a negative, so in the world of differences, namely gambling, the negative side of the moment is the honesty of the institutions themselves, as well as the demand that meets the needs of the user. Not everyone can maintain a decent level of service or provision of any services. Moreover, there are some instances that are not fair game policy, infringing on the rights of their players, adjusting everything in such a way that they most of the time will be a loss than a win. What is natural is considered to be a violation of all the rules regarding consumer rights.

Of course, we have repeatedly considered various ICOs projects that offered decentralized ideas that solve problems with transparency and security of all actions. But as far as you remember, most of these projects had a narrow category of access, expressed only by the space of the Internet. The project, whose idea we will now consider, offers a slightly different conditions for the interaction of the participant and the entire game structure.
About the project
So, I am glad to present you a project called – Pbet, the main purpose of which is to erase the line between offline casino and online entertainment.

The developers intend to achieve this synergy by introducing modern blockchain technology into their concept, as well as using their coin storage system, expressed by the user's wallet with internal Pbet coins. This principle of interaction will unite the two largest spaces of the gaming industry, which will be United for both online and offline players.
Project features
To explain why this profitable will be particularly difficult. First, most online players often like to combine the game not only on the Internet, but also in offline institutions of the same type, where you can take part in the game on any available machine or other gaming table. Secondly, people who play here and there, experiencing enough difficulties with the purchase of chips (coins), perpetual conversion and associated with these processes for other conversions.
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The idea of Pbet is to create a single system, the wallet of which will use a single token, the value of which can be used both in an offline institution and on an online resource. That will largely save players a sufficient part of the money, as he finally stops losing on regular conversions and will be able to concentrate on achieving some specific results.
Advantages
It is important to note that the team of Pbet project founders has extensive practical experience in the gambling industry, as they own a network of offline institutions in more than 4 countries. This experience and knowledge allows them to analyze the mistakes of the past, as well as to move freely to their technological future, based on the ideas of their competitors. Since most decentralized gaming projects are concentrated only within the Internet and do not allow a large number of offline players to be part of its transparent system. Therefore, the founders of Pbet seeing this injustice came to a mutual opinion, why not combine these two spaces (online and offline) creating a single cryptocurrency wallet for players, which will include all the same reliable, transparent and secure functions of decentralized systems. It will not restrict access to any particular area of participation. So the idea of Pbet was born.

But this is not the only advantage of the Pbet system, to complement the value of the internal token will be an active partnership of other companies and groups that will use the Pbet token as their means of payment, offering hospitality services, as well as a number of other services. That is, pbet system players will be able to pay with their coins as they want and where they want. Which I think is pretty cool.
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Token
If we talk about the technical component of the coins, they will all be created through the Ethereum blockchain smart contract with the ERC20 standard. Moreover, the token itself will be a token utility and will have a limited number expressed as 154 million pieces. For sales will be allocated only 108 million coins with an initial value of 0,20 USD per 1 piece. Token sales have already started in March this year and will last until November 2019. In total, in the course of public sales, the developers intend to raise about $ 17 million for the full development of their project and its further financing. .

Conclusion
Summing up, I want to note the distinctive features of Pbet project from the likes of it. Personally, I really liked the idea of combining two completely different offline and online worlds, where the user will not be deprived of something, but rather will acquire all the necessary tools for a comfortable game. Although I am not an active player of gambling, I still believe that this system will find a response from its target audience and will rightfully take a leading position in the entertainment market.

For those who liked the project and would like to study it in more detail, I suggest to follow the links below and get acquainted with all the technical documentation of the project presented on the official resources of Pbet. On it I perhaps will finish, I was glad to consecrate you today a new project, I hope you liked it and see you soon!
Official resources of the project PBET:
OFFICIAL SITE https://pbet.io

Author:

Beat putih

LEDU

What the project does?
LiveEdu is a platform for teaching where content developers teach students how to do this, as well as how to form true food. Apply actual plans in order to provide knowledge as well as shape food programming, game research, information specialists, design, augmented reality, conditional reality, synthetic intelligence and cryptocurrency.
The content is available as well as in the air, in the archive, and thus in the loaded video. It is considered to be a calculated firm with a legal representation in Chin Francisco.
LiveEdu is determined by the online teaching exchange at $ 46 billion.

Project history
The base is made with a beta version in end 2015 about the name “Livecoding.tv” with the entry associated with programming.
In 2017 changed its own name to “LiveEdu”, increased the content group and switched to monetizing media content.
LiveEdu previously used more than 1 000 000 individual with 194 States with stage start-up. Most 13,000 streamers formed the most DESTE 000 video. The audience used LiveEdu with the aim of teaching and communication.
Streamers use it for the purpose of teaching and General application of their own plans. The plan receives funds through a LiveEdu Pro subscription including with $ 9.99. The UNITED States of AMERICA in a month and in advertising. LiveEdu creates a sharing of profits with the support of the streamers.
What makes LiveEdu so unique?
Dispersion of teaching — this transformation from classical teaching to the current situation; in what place knowledge is acquired from training plans,
peer-to-peer teaching, actual teaching or teaching in your experiment. In contrast to the classical teaching teacher to the student,
decentralized training is considered multilateral.

LiveEdu is aimed at a transitional and Advisory General education degree, in this case the period as well as all without exception available Internet websites are aimed at the main in beginners.
Are defined in the main primary cause, according to which a society start to investigate the latest skills, and to directly shape the outcome. Do not evaluate Coursera / Udemy / Udacity as well as rivals, as well as partners / customers for the purpose of activity. They expect to combine their own media content with them via API. They are perfect for beginners to explore the concept and introductory problems. LiveEdu does not give this, but is aimed at preparing people, what is more of these websites, as well as to create a whole result, for example, VR Game, AI Bot, apparatus for the purpose of bitcoins. You will be able to present them as well as infant kindergarten and LiveEdu in a typical property of secondary schools.
Now LiveEdu focuses in the “projects premium”, due to the fact that they provide the greatest educational importance, with the aim of students according to mapping programs no-premium. In addition, students are going to pay because of them, due to the fact that they give a great educational
value. Students are paid because of a monthly subscription including from $9.99 all the way up to $19.99, due to the number of this.

How does LiveEdu work?
The concept of LiveEdu consists of 2 grids: the internal ecosystem and the external ecosystem. Partners internal ecosystems are considered the developers of the plan (content developers), the audience (students), modernizing society, modernizing plan properties and the creators of the API additions LiveEdu. Companies, secondary schools, libraries, colleges and other Internet educational firms are considered to be partners in the external ecosystem
Liveedu line — this traditional form, which is very suitable for the purpose of tokening subcontract keys. The source-chain will disperse the main materials used, regulations according to the study of goods and plans, which will be produced as well as from the edge of the prescription, thus from the edge of demand. Tokenization can help LiveEdu to create its own line from two edges faster.
Live broadcasts and video can be viewed in HTML5 or flash, and are given in 3 formats properties 480p, 720p and 1080p.
LiveEdu including without having personal mobile additions, direct esters and video material have all chances to be viewed in HTML5 in phones and tablets.
Content producers apply streaming subscription ACCORDING to Open Broadcaster Software (OBS) in order to broadcast their own desktop, audio and camera to the only one with streaming liveedu servers.

LiveEdu creates content on its own?
Missing, 99.9999 percent of the content is based streamers. Imagine that LiveEdu given as well as Twitch or YouTube for the purpose of teaching according to the plan.
Streamers assume the most important component in the chain of value generation in the provision of LiveEdu. Its result is considered to be peer-to-peer,
a decentralized network that connects streamers with visitors. Streamers assume a side of the supply.

Roadmap
Since, the program
premium content is considered a Direct task of LiveEdu, in addition to crowdsale, aimed at creating 10,000 projects with more than 1,400 projects on each of the seven topics during the three-year period. LiveEdu plans to invest the income from the ICO as follows:

●Project creation (15%): every quarter, approximately 700 projects will be created by streamers.
●Expansion of team members (35%): hiring new team members: engineers, product Manager, marketing Director, curriculum Manager, and sales Manager.
●Network development and server costs (25%): integration of EDU tokens into LiveEdu. Expanding the streamer group and improving the quality of the stream. Development of internal applications based on Android and IOS.
●Marketing: (15%).
●Overhead: (10%).

Conclusion
in this case, LiveEdu does not have, during this period, a huge library of premium content according to 7 questions.
LiveEdu creates a global ecosystem of online education, a kind of YouTube for online education. Removes one category from YouTube and embeds it into a larger category of its own. Also as Twitch took gaming category of YouTube, and have embedded in their most vertical, LiveEdu YouTube removes from the category of online education. The mission is to take a place on the Internet on training projects. They want to create the world’s largest network of training projects in any topic.

The project is very good and improving! Good luck and successful progress in the future thank You all for reading my review! If you like do claps! Below are links to information resources
Information:

AUTHOR : Beat putih

ReelStar

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